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Only the notes changed on this branch were built. The rest of the site is not here, which is why this was quick.
Moving the Mesh Without Remaking It¶
There are three ways to put resolution where a calculation needs it: rebuild the mesh, subdivide it, or move its nodes. The third conserves the node budget and leaves the connectivity, the parallel partition and the multigrid hierarchy untouched — nothing is created or destroyed, only relocated. How that redistribution works in Underworld3, what it is worth in numbers, and where its ceiling is.